Pages: [1] 2 3 |
1. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
StarStryder wrote: $ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__versio...
- by StinGer ShoGuN - at 2014.09.14 15:52:00
|
2. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Rammix wrote: Sable Blitzmann wrote: There is no reason to export single fits to HTML If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported...
- by StinGer ShoGuN - at 2014.06.16 16:19:00
|
3. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Lothras Andastar wrote: Windows 7 Pro x64. Which option is that? Files with a dot at the start are not hidden and attempting to make a folder or file with a dotname and no other extension manually errors and refuses to be made. OK that post ...
- by StinGer ShoGuN - at 2014.06.16 15:58:00
|
4. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
OK, I thing this is gonna be lost in the middle of everything, but I'll say it anyway: I've just tested the new UI on Sisi and I miss something. When hiring a team, if it has time bonus(es), you immediately see if you are actually gaining or loosi...
- by StinGer ShoGuN - at 2014.06.16 15:34:00
|
5. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Lothras Andastar wrote: I did not know about the control click functionality. Thank you. :) Edit: I did find a minor bug. In Windows if you right click and set the "Hidden" flag for any of the files in "C:\Users\NAME\.pyfa" pyfa crashes on loa...
- by StinGer ShoGuN - at 2014.05.23 09:32:00
|
6. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
To fix your DB, redownload pyfa and replace ./staticdata/eve.db with the one in the archive. If you want to play with it, I suggest you duplicate this DB and then play with it. This is definitely the way to go to add new stuff anyway. But you s...
- by StinGer ShoGuN - at 2014.05.19 11:06:00
|
7. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
That would be extremely hard to do and would require quite some work. In addition, that would mean storing several databases with the items from the different extensions. Not sure we could even find the old databases (on CCP website I'm saying)......
- by StinGer ShoGuN - at 2014.05.19 09:51:00
|
8. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Isabelle Warda wrote: Blahblahblah Hey Isabelle, thanks for your feedback, it's interesting to have the one of a new comer. I understand very well what you're asking for. Without knowing all the ship names and categories you're a bit los...
- by StinGer ShoGuN - at 2014.05.15 09:48:00
|
9. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Window > Character Editor Click the "+" icon top right. Enter a name. Then, go to the API tab, fill in your API.
- by StinGer ShoGuN - at 2014.05.09 22:19:00
|
10. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Lothros Andastar wrote: Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering. In the past, you could override values: http://sourceforge.net/apps/trac/py...
- by StinGer ShoGuN - at 2014.05.09 18:13:00
|
11. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Seems what I was thinking would be complicated. I had a look at the GUI code (was more used to EOS and the db things). It would require a new attribute like volumeUsed or alike with a new column class able to display a gauge... Time to play with ...
- by StinGer ShoGuN - at 2014.05.06 19:50:00
|
12. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started ...
- by StinGer ShoGuN - at 2014.05.06 15:28:00
|
13. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
OK guys cool, but huuuuu. What about people doing industry in low sec AND NOT in FW ?? Shall I read a "STFU, we dont' care about you guys" here or what ? It's gonna be more expensive than now, and I won't have the FW bonuses. Whooah ! \o/ My life...
- by StinGer ShoGuN - at 2014.04.29 18:12:00
|
14. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Seriously, are you trying to kill all small/mid size corps/alliances living in low sec and not involved in FW or what ??!! If you're going on a scheme HS <-> carebearism, LS <-> FW and null <-> PvP (well, if sov warfare is PvP),...
- by StinGer ShoGuN - at 2014.04.29 16:23:00
|
15. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Just posted some comments regarding fits projection on 2 currently open bugs on Github (1 of which is the one you open for me ). Have a look at it Sable because I think you are reverting changes made after I reported a bug on former PyFa website...
- by StinGer ShoGuN - at 2014.04.27 10:59:00
|
16. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
While I'm at it and as it seems you are a fast patcher , I have another one for you. If you project a fit that contains a remote effect, like a remote sensor booster, boosts seem to be applied twice. In addition, if you project fit A on fit B, a...
- by StinGer ShoGuN - at 2014.04.25 05:41:00
|
17. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Also, projected modules no longer ignore charges: https://github.com/DarkFenX/Pyfa/commit/83c0bbe37b883ffaf21a80db55fdb4625680053a I think this commit was just missed on last nights build, but should be included in ton...
- by StinGer ShoGuN - at 2014.04.24 23:20:00
|
18. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Just wanted to submit a bug (or more exactly a missing code part I guess): charges in projected modules are not taken into account. For instance, remote sensor boosters: if projected onto a fit, stats are modified correctly. But if you load let's...
- by StinGer ShoGuN - at 2014.04.23 11:07:00
|
19. How is Virtualization nowadays? - in Linux [original thread]
Torgeir Hekard wrote: AFAIK KVM does have VGA passthrough. At least there's an article on debian wiki on the subject. Good to know ! @Sister Hyde: wine is fine, but what when there is no more DX9 support in our favourite games ? I have abso...
- by StinGer ShoGuN - at 2014.04.14 15:46:00
|
20. How is Virtualization nowadays? - in Linux [original thread]
I have not been checking on this lately as I stopped playing EvE on Linux some time ago. I stopped because I had troubles with wine and the quick look I had at virtualization options told me it was not yet possible. But things have evolved lately...
- by StinGer ShoGuN - at 2014.03.25 16:58:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |